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Op 12/11/2019 om 17:04 schreef Alain Martel:
>>
>
> It's similar to a gradient y, but with only a single ramp.
> function {max (min (y, 1), 0)}
>
> The max(y,0) clamp out everything under 0.
> The min(y,1) clamp out everything over 1.
> Leaving you with :
> -infinity..0 =0, [0..1] ramping from zero to one, than stay at one.
> It is extremely bright, ranging from White*2.35 up to White*13.5.
> It may be intended to simulate the glare from the Sun at the zenith.
>
I assumed as much but personally I am very wary of rgb values higher
than 1, and these are really extreme. In such cases I much prefer to use
a finish {emission} setting instead.
--
Thomas
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