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The best I could do is appended here. In the end, after different
experiments, I only changed the sky_sphere, replacing it by a sphere
where I could control the finish. Assumed_gamma set to 1.0 of course.
Norbert: I do not know how your sky_sphere pigment works :-/
sphere {
0, 1
pigment {
gradient <0, 1 ,0>
color_map {
blend_mode 3 blend_gamma 2.2
[0.00 rgb <1.0, 1.0, 1.0>*0.9]
[0.35 rgb <0.8, 0.8, 0.8>*0.3]
[0.65 rgb <0.8, 0.8, 0.8>*0.3]
[1.00 rgb <1.0, 1.0, 1.0>*0.9]
}
scale 2
warp {turbulence 0.5}
}
finish {emission 1 diffuse 1.0 specular 0}
scale 10e6
translate -23.0*y
}
the blend_mode and blend_gamma commands come with version 3.7.1 and
above (i.e 3.8). However, I do not see any difference by their use. I
confess that I do not really understand their explanation in the wiki.
--
Thomas
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