POV-Ray : Newsgroups : povray.text.scene-files : bounding box calculator : Re: bounding box calculator Server Time
25 Apr 2024 05:46:08 EDT (-0400)
  Re: bounding box calculator  
From: Thomas de Groot
Date: 3 Nov 2019 03:33:38
Message: <5dbe90e2@news.povray.org>
Op 29/10/2019 om 15:09 schreef jr:
> "jr" <cre### [at] gmailcom> wrote:
>> ... I wrote a macro which "scans" an object's BB ...
> 
> find attached an updated version of 'Bounder'.
> 
> the changes are largely cosmetic, I've tried to make the output less confusing,
> and now refer to "inside() calls" instead of "probes" etc.  under the hood I
> managed to tighten things up a bit, removing a few variables and ..
> embarrassments.
> 

I suggest you change the wording in line 125, from:

bndr_emit3V("object aligned (BB) max",dims_,6)

into:

bndr_emit3V("object aligned (BB) dimension",dims_,6)

I suppose that was an overlook ;-)

-- 
Thomas


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