Op 23/10/2019 om 15:38 schreef William F Pokorny:
> On 10/23/19 2:34 AM, Thomas de Groot wrote:
>> Op 22/10/2019 om 11:20 schreef William F Pokorny:
>>> An attempt a semi-arid ground cover using three isosurfaces and
>>> turbulence enabled via the raw_wave keyword discussed in this thread:
>>
>> This calls for getting dirty hands! ;-)
>>
>> Code available?
>>
>
> A version of POV-Ray as a branch - or compiled release - is not yet
> available. It will be late next week best case for a published code
> branch due real life time and my being busy with related function,
> pattern and wave updates in the near-term hobby time I have(1).
>
> Are you able to compile personal versions of POV-Ray?
I prefer to wait for a release; no hurry ;-)
>
> I cleaned up the scene this morning as instructive of technique even
> without a version of POV-Ray with which to use it.
I shall study this; Thank you indeed.
>
> I'd mentioned no AA renders were faster. A 800x600 render of the
> attached scene took 26 seconds on my two core i3.
That's fast.
>
> Bill P.
>
> (1) I have a list of common operations I believe should be shipped as
> inbuilt, pre-compiled helper functions. I'm playing with the form and
> measure of some of them.
--
Thomas
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