POV-Ray : Newsgroups : povray.binaries.images : Attempt at isosurface semi-arid ground cover. (raw_wave) : Re: Attempt at isosurface semi-arid ground cover. (raw_wave) Server Time
19 Apr 2024 04:22:22 EDT (-0400)
  Re: Attempt at isosurface semi-arid ground cover. (raw_wave)  
From: Thomas de Groot
Date: 24 Oct 2019 06:52:50
Message: <5db18282$1@news.povray.org>
Op 23/10/2019 om 15:38 schreef William F Pokorny:
> On 10/23/19 2:34 AM, Thomas de Groot wrote:
>> Op 22/10/2019 om 11:20 schreef William F Pokorny:
>>> An attempt a semi-arid ground cover using three isosurfaces and 
>>> turbulence enabled via the raw_wave keyword discussed in this thread:
>>
>> This calls for getting dirty hands! ;-)
>>
>> Code available?
>>
> 
> A version of POV-Ray as a branch - or compiled release - is not yet 
> available. It will be late next week best case for a published code 
> branch due real life time and my being busy with related function, 
> pattern and wave updates in the near-term hobby time I have(1).
> 
> Are you able to compile personal versions of POV-Ray?

I prefer to wait for a release; no hurry ;-)

> 
> I cleaned up the scene this morning as instructive of technique even 
> without a version of POV-Ray with which to use it.

I shall study this; Thank you indeed.

> 
> I'd mentioned no AA renders were faster. A 800x600 render of the 
> attached scene took 26 seconds on my two core i3.

That's fast.

> 
> Bill P.
> 
> (1) I have a list of common operations I believe should be shipped as 
> inbuilt, pre-compiled helper functions. I'm playing with the form and 
> measure of some of them.


-- 
Thomas


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