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Op 13/10/2019 om 22:55 schreef Cousin Ricky:
> On 2019-10-13 7:18 AM (-4), Thomas de Groot wrote:
>> Nothing fanciful or special; just messing around with object patterns...
>
> Here are a couple of scenes that relied heavily on object patterns. The
> flags are 100% procedural. The U.S. Virgin Islands flag required
> multiple layers of object patterns, and I somehow accomplished this
> before Blue Herring published his wonderful MultiObjectPattern macros.
> The Ohio flag as a whole is an object pattern with a transparent
> background for the non-rectangular outline.
>
> Tip: I had to make the Ohio flag hollow, even though it is an open
> mesh, to avoid killing the sky fog behind it.
Following my own thoughts and investigations about multi-layered object
patterns just make me appreciate even more your achievement, as layered
textures cannot make use of any patterned one (as object patterns
obviously are). The only way I see would be to use separate CSG object
layers with an extremely thin interface. I think you did refer to that
in your comment above about the Virgin Islands flag.
--
Thomas
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