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Le 2019-09-29 à 08:48, William F Pokorny a écrit :
>
> Looks workable, though a few things caught my eye.
>
> 1)
> If thr is 0 the Starting point will be on the prism edge and I'm not
> sure what the trace result might be in that case though expect one would
> want 0.0 as the returned root.
>
> 2)
> IIRC you have to look at the normal returned by the trace command to
> really know whether it found a valid intersection. It's set on valid
> intersections only I believe.
Trace return a nul vector if there is no intersection, as well as a
location of <0,0,0>.
>
> 3) And a lesson for me!
> Saw #object (which you shouldn't need for the trace) and #cylinder;
> Thought, "Does that really work?" It does! You can also stick '#' on the
> end on some lines or code #declare CylinderZ = #cylinder {} and nary a
> peep or problem from the parser - new or old versions. The usual and
> recommended syntax is object {} and cylinder {}.
>
> A declare without the leading # works too but we get:
>
> File 'tmp.pov' line 40: Parse Warning: Should have '#' before 'declare'.
> File 'tmp.pov' line 40: Possible Parse Error: 'declare' should be
> changed to
> '#declare'. Future versions may not support 'declare' and may require
> '#declare'.
Using declare instead of #declare can result in an error at parse time.
>
> Given this warning, I'd think we should be getting one on #object {} and
> the like too as the other side of the syntax change push - now that I
> understand there is another side.
#object should generate a warning.
Same for #Primitive_Name
>
> Suppose this behavior related to Christoph's recommendation to me back
> in February to use default {} rather than #default {} though it's the
> latter which is still in the documentation. The idea, as I understand
> it, is to get to where the #<token> is used only with SDL language
> control elements.
>
> Twenty years playing with POV-Ray and still learning.
>
> I'm also not the brightest light bulb. I code in bash and tcl which use
> '#' style comments. I've long been aware
>
> # camera { Camera00 }
>
> doesn't comment the camera and isolated #s are ignored because sometimes
> I comment with '#' by muscle memory. I'd personally like a parse error
> for floating '#'s. It would save me time and I can see no reason to have
> them though '# declare Widget12 = ...' works fine today (it's treated as
> #declare).
>
> Bill P.
>
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