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Op 29/07/2019 om 12:18 schreef Bald Eagle:
>
> Sven Littkowski <wrt### [at] yahoocom> wrote:
>> Hi,
>>
>> I have a cylinder shape in my scene, but want to build a scaffold around
>> it of triangles. Is there any macro or formula that can do that, with me
>> specifying thickness of the scaffold poles and the size of the triangles?
>>
>> ---
>> Diese E-Mail wurde von AVG auf Viren geprüft.
>> http://www.avg.com
>
> Easiest way would be to go around in a circle using r sin z and r cos x and make
> a regular polygon. Step up the side of the cylinder and zig-zag up from your
> old polygon to where the new one will be. Using an even number of sides will
> make finding the radius and doing the zig-zags easier I think.
>
> Once you get that worked out, you can likely back-calculate to how large the
> triangles are and see if changing that will overcomplicate things.
>
>
Years ago, when I was a temporary resident of Gancaloon, I wrote series
of macros to generate meshes fro a given heigh_field surface. I include
the set here for your inspiration; no documentation is available
however. ;-)
--
Thomas
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Attachments:
Download 'gridgen.mcr.txt' (9 KB)
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