POV-Ray : Newsgroups : povray.general : Double finish? : Re: Double finish? Server Time
23 Apr 2024 22:30:05 EDT (-0400)
  Re: Double finish?  
From: Mike Horvath
Date: 13 Jul 2019 05:21:50
Message: <5d29a2ae$1@news.povray.org>
On 7/1/2019 2:10 PM, Alain wrote:
> In the second case, with two normal blocks, both are evaluated and the 
> results averaged into a single combined normal.
> This is why, when you use multiple normals to get blurred reflection, 
> you need to average multiple whole textures and not only the normals.

In the case of LEGO bricks, each brick has a default slightly wavy 
normal. Some sloped (inclined) bricks have a rough texture, however, and 
an additional normal is applied to simulate this.

Does this make sense? Do you think this is realistic? Thanks.


Michael


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