POV-Ray : Newsgroups : povray.general : Double finish? : Re: Double finish? Server Time
23 Apr 2024 10:47:39 EDT (-0400)
  Re: Double finish?  
From: Mike Horvath
Date: 4 Jul 2019 05:42:06
Message: <5d1dc9ee$1@news.povray.org>
On 7/1/2019 2:10 PM, Alain wrote:
> In the second case, with two normal blocks, both are evaluated and the 
> results averaged into a single combined normal.
> This is why, when you use multiple normals to get blurred reflection, 
> you need to average multiple whole textures and not only the normals.

I did not realize that. Before a few days ago I assumed multiple normals 
in one texture would just throw an error.


Michael


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.