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On 7/1/2019 2:46 AM, Thomas de Groot wrote:
> On 1-7-2019 7:53, Mike Horvath wrote:
>> Same question for normals.
>>
>> e.g.
>>
>>
>> texture
>> {
>> pigment { InPigment }
>> finish { InFinish }
>> normal { InNormal }
>> normal { bumps InAmount }
>> }
>>
>> Is having two normal statements in the same texture block okay?
>
> Have you tried to render this? If the render doesn't crash, it is ok I
> suppose, but I frankly do not understand the advantage of this.
>
I am working with someone else's code, and am not sure how to tell if a
test scene is working or not.
Michael
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