On 1-7-2019 7:53, Mike Horvath wrote:
> Same question for normals.
>
> e.g.
>
>
> texture
> {
> pigment { InPigment }
> finish { InFinish }
> normal { InNormal }
> normal { bumps InAmount }
> }
>
> Is having two normal statements in the same texture block okay?
Have you tried to render this? If the render doesn't crash, it is ok I
suppose, but I frankly do not understand the advantage of this.
--
Thomas
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