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Le 19-05-30 à 14:52, folkert a écrit :
>
> Hi,
>
> I would like to render a plane through 4 3D points.
> How can I do so?
> E.g. a plane but, as it are 3D points, it should bend where required.
>
>
> regards
>
>
By definition, a plane don't bend as it have zero curvature everywhere.
Next, if the points are not co-planar, you can't know witch one is the
outlier. Using 4 non co-planar points, you can define 4 different planes.
It can look like a bent surface (curvature of zero), a saddle-like
surface (negative curvature), or a dome (positive curvature).
Sorry, but there is no generic solution.
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