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Le 30/05/2019 à 20:52, folkert a écrit :
>
> Hi,
>
> I would like to render a plane through 4 3D points.
> How can I do so?
> E.g. a plane but, as it are 3D points, it should bend where required.
>
>
> regards
>
>
Any 4 3D points ?
Let's imagine they are disposed as the vertices of tetrahedron
(regular), what would be the right (curved) sheet ?
(I'm questionning the "bend where required" part, which seems obvious
but is really not that obvious at all )
Can we assume that somehow the 4 points are ordered ?
Does the sheet have to be infinite ? (that's what a plane is)
or limited to the 4 points ?
If you have 4 points, can you interpolate some additional ones to use a
bicubic patch ?
http://wiki.povray.org/content/Reference:Bicubic_Patch
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