POV-Ray : Newsgroups : povray.binaries.images : Blast from the Past: Realistic Fire in POV-Ray 3.1 (originally by Heiko Rappich on 1998-10-21) : Re: Blast from the Past: Realistic Fire inPOV-Ray3.1(originallybyHeiko Rappich on 1998-10-21) Server Time
24 Apr 2024 10:23:17 EDT (-0400)
  Re: Blast from the Past: Realistic Fire inPOV-Ray3.1(originallybyHeiko Rappich on 1998-10-21)  
From: Thomas de Groot
Date: 15 May 2019 02:59:01
Message: <5cdbb8b5@news.povray.org>
On 14-5-2019 16:40, Zeger Knaepen wrote:
>> You probably meant something like rgb <0.75, 0.5, 0.25>, as rgb <1, 
>> 0.5, 0.01> would not yield any significant reduction in saturation...
> 
> that's a bit too little saturation I think, but you're correct, 
> <1,.5,.01> is still way too saturated. <1,.125,.06> looks a lot better 
> imho.
> 
> I seem to remember I once made a kelvin-to-rgb converter, in javascript. 
> Can't seem to find it though, but a quick google gave me this:
> http://www.tannerhelland.com/4435/convert-temperature-rgb-algorithm-code/

I prefer the "original" (?) emission value of <1, 0.8, 0.3>*2.3. Note 
however, that I used POV-version 3.8 for my image.

I guess that the background influences the look. Yours are all with a 
black, featureless, background.

-- 
Thomas


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