POV-Ray : Newsgroups : povray.general : Graphical projections : Re: Graphical projections Server Time
25 Apr 2024 04:34:18 EDT (-0400)
  Re: Graphical projections  
From: Le Forgeron
Date: 12 May 2019 07:46:34
Message: <5cd8079a$1@news.povray.org>
Le 12/05/2019 à 03:20, Mike Horvath a écrit :
> I've created some illustrations showing different graphical projections.
> 
> https://commons.wikimedia.org/wiki/File:Graphical_projection_comparison.png
> 
> I'm trying to figure out how to illustrate "cabinet projection" however.
> The existing "cavalier projection" is nearly identical, except that
> "cabinet projection" is half as long in the z direction. I could shrink
> the model of the house along this axis, but I'd rather find a way that
> only alters the camera statement. Any ideas?
> 
> Here is the camera code I use for "cabinet projection":
> 
>     #local cam_area = 2 * 5/4;
>     #local cam_loca = vnormalize(-z/sind(045)+y-x) * cam_dist;
>     #local cam_dirc = vnormalize(+z/sind(045)-y+x);
>     #local cam_rgvc = +x * cam_area;
>     #local cam_upvc = +y * cam_area;
>     #local cam_tran = transform
>     {
>         translate +y * cam_move
>     }
> 
>     // requires the updated version of "screen.inc" available here:
>     // http://news.povray.org/povray.text.scene-files/thread
> /%3C581be4f1%241%40news.povray.org%3E/
>     #include "screen.inc"
> 
>     Set_Camera_Orthographic(true)
>     Set_Camera_Transform(cam_tran)
>     Set_Camera_Alt(cam_loca, cam_dirc, cam_rgvc, cam_upvc)
> 
> Thanks!!
> 
> Michael

Old, very old experiment, at http://jgrimbert.free.fr/pov/labo/

I did not test with latest povray.


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