POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archeology: David Gemelli's Maze Solver : Re: POV-Ray Archeology: David Gemelli's Maze Solver Server Time
24 Apr 2024 20:35:20 EDT (-0400)
  Re: POV-Ray Archeology: David Gemelli's Maze Solver  
From: Thomas de Groot
Date: 2 May 2019 03:13:11
Message: <5cca9887$1@news.povray.org>
On 29-4-2019 14:48, green wrote:
> interesting to me was the second-previous thread
> 
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C362E0E8D.5E59901A%40tninet.se%3E/?ttop=426795&toff=1400
> 
>   From: Jonatan Hedborg
>   Subject: how the **** do you make NICE grass ?
>   Date: 21 Oct 1998 17:37:19
>   Message: <362E0E8D.5E59901A@tninet.se>
> 
> 'ken' remarks that it would take the impossible situation of having more than a
> thousand megabytes of memory and a cpu of over a thousand megahertz.  'Well
> maybe I am exaggerating a tad'.  twenty years...
> 

I guess, that must have been Ken Tyler, aka Uncle Tyler, the greatest 
collector of POV-Ray utilities among us. His site was leading but 
disappeared. This is an ancient link:

https://web.archive.org/web/20010604085728/http://home.pacbell.net/tylereng/index.html

-- 
Thomas


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