POV-Ray : Newsgroups : povray.binaries.images : Ancient blob scene taken to extremes : Re: Ancient blob scene taken to extremes Server Time
18 Apr 2024 13:36:30 EDT (-0400)
  Re: Ancient blob scene taken to extremes  
From: Paolo Gibellini
Date: 27 Feb 2019 05:17:36
Message: <5c7663c0$1@news.povray.org>
Jörg "Yadgar" Bleimann wrote on 27/02/2019 00:38:
> Hi(gh)!
> 
> With the beginnings of news.povray.org now more than 20 years in the 
> past, the time has come for something like raytracing archeology...
> 
> As I'm still pursueing my project of "POV-o-Rama", the comprehensive 
> POV-Ray image, animation and scene database, I now, after having 
> finished my extraction and archiving work on povray.binaries.animations, 
> started rummaging through povray.binaries.scene-files and 
> povray.text.scene-files, locally archiving and probing scene scripts - 
> mostly I have to modify them to get them running under modern POV-Ray, 
> of course I document all changes in the code.
> 
> Pretty soon I came across a stunning animation of blobs arranged in a 
> spiral, made in 1998 by "aardvarko" - 
>
http://news.povray.org/povray.binaries.scene-files/thread/%3C6l58r6%24cru%241%40oz.aussie.org%3E/?ttop=426521&toff=1430

> ,even tracing further back to Eduard Schwan, who wrote in the first 
> place in 1995 (and thus seems to be one of the original POV-Ray 
> demonstration scene files).
> 
> I even found his homepage (http://www.aardvarko.com/), but it seems to 
> be inactive since 2007, so I have no chance to contact him, which leaves 
> me somewhat bothered about copyright and fair use (here in Germany with 
> its absurdly draconian and complicated copyright laws even this posting 
> easily could land me in jail for up to three years)...
> 
> ...but on the other hand, there seems to be a silent agreement among the 
> POV-Ray community that any material published here, as long as not 
> stated explicitly otherwise, may be re-used at least within the POV-Ray 
> newsgroups... so I decided to post some images rendered from the linked 
> scene script.
> 
> In the original INI script by aardvarko, animation was limited to 
> clock=48; however, I used the highest possible clock value before 
> getting degenerate cylinder errors, which is 999.
> 
> While I write this, a second image showing a deep zoom into the cylinder 
> rods is rendered - I will post it as soon it is completed.
> 
> See you in Khyberspace!
> 
> Yadgar

I like both the images.
;-)
Paolo


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