POV-Ray : Newsgroups : povray.binaries.images : Steam Fog: First WIP : Re: Steam Fog: First WIP Server Time
25 Apr 2024 03:21:32 EDT (-0400)
  Re: Steam Fog: First WIP  
From: Thomas de Groot
Date: 25 Feb 2019 02:29:40
Message: <5c739964$1@news.povray.org>
On 24-2-2019 20:20, MichaelJF wrote:
> Am 23.02.2019 um 08:42 schrieb Thomas de Groot:
>> On 22-2-2019 20:04, MichaelJF wrote:
>>> Hi to the crowd,
>>>
>>> this image has still a lot of flaws (sun colour and reflections, the 
>>> swan model itself, textures of the cattails) and may be limitations 
>>> to media by POV. media seems to be handling color_maps or 
>>> density_maps different than pigment or texture having no 
>>> interpolation between the map entries but shap edges. This is what I 
>>> derived in a first attempt. Rendering time was a little bit longer (3 
>>> weeks).
>>>
>>
>> Phew... Michael! That is no easy matter to model! But you seem to be 
>> on the right track already. Well done so far.
>>
>> I do not understand your comment about the sharp edges using density 
>> maps. In my experience they work pretty much like colour or texture 
>> maps. May it be a question of scaling which troubles you? That is 
>> something where density maps do differ I understand. Maybe a little 
>> piece of code can clarify the matter. I am currently putting order in 
>> my collection of media tests, so maybe I can help.
>>
>> No kidding? 3 (three) weeks render time?! Wow!
>>
> Hi Thomas,
> this time a didn't click accidentally into the image while converting it 
> to jpg with the GIMP, but with purpose. In the marked area you can see 
> the sharp edges I mean. The code was
> 

OoooK. I see it now. I shall play with your code. Maybe I get a bright 
idea ;-)

-- 
Thomas


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