POV-Ray : Newsgroups : povray.beta-test : POV-Ray v3.8.0-x.freetype.1 : Re: POV-Ray v3.8.0-x.freetype.1 Server Time
20 Apr 2024 05:00:03 EDT (-0400)
  Re: POV-Ray v3.8.0-x.freetype.1  
From: Alain
Date: 3 Feb 2019 20:17:18
Message: <5c57929e$1@news.povray.org>
Le 19-02-03 à 04:04, clipka a écrit :
> Am 17.01.2019 um 15:05 schrieb William F Pokorny:
> 
>>> - Performance has degraded a bit, but I'm willing to accept this for 
>>> the sake of extended functionality and easier maintenance.
>>>
>>
>> Hmm, I'm surprised some by this. Are your test character strings 
>> really short? In the existing text shape code all the characters ended 
>> up more or less as one huge glyph as you know. As the string to the 
>> text shape got large, performance slowed substantially.
> 
> Actually, wading through the old code for unrelated reasons, I just 
> noticed that this isn't true: The old `text` primitive has actually been 
> a CSG union all along, with one child per character.

That's coherent with the object count : Adding a long text object really 
increase the number of objects in a scene.


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