POV-Ray : Newsgroups : povray.beta-test : POV-Ray v3.8.0-x.freetype.1 : Re: POV-Ray v3.8.0-x.freetype.1 Server Time
23 Apr 2024 16:12:41 EDT (-0400)
  Re: POV-Ray v3.8.0-x.freetype.1  
From: clipka
Date: 3 Feb 2019 04:04:36
Message: <5c56aea4$1@news.povray.org>
Am 17.01.2019 um 15:05 schrieb William F Pokorny:

>> - Performance has degraded a bit, but I'm willing to accept this for 
>> the sake of extended functionality and easier maintenance.
>>
> 
> Hmm, I'm surprised some by this. Are your test character strings really 
> short? In the existing text shape code all the characters ended up more 
> or less as one huge glyph as you know. As the string to the text shape 
> got large, performance slowed substantially.

Actually, wading through the old code for unrelated reasons, I just 
noticed that this isn't true: The old `text` primitive has actually been 
a CSG union all along, with one child per character.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.