|
|
Am 17.01.2019 um 15:05 schrieb William F Pokorny:
>> - Performance has degraded a bit, but I'm willing to accept this for
>> the sake of extended functionality and easier maintenance.
>>
>
> Hmm, I'm surprised some by this. Are your test character strings really
> short? In the existing text shape code all the characters ended up more
> or less as one huge glyph as you know. As the string to the text shape
> got large, performance slowed substantially.
Actually, wading through the old code for unrelated reasons, I just
noticed that this isn't true: The old `text` primitive has actually been
a CSG union all along, with one child per character.
Post a reply to this message
|
|