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Play with this (very rough):
#version 3.8;
global_settings {
assumed_gamma 1.0
}
camera {
location <0, 100, -10>
sky y
up y
direction z
right image_width/image_height
angle 54
look_at <0, 0, 0>
}
light_source {
<0,0,0>
color rgb <1, 1, 0.7>*2
translate <0, 50, 20>
}
background {rgb 0}
plane {
y, 0
pigment {rgb <0.1,0.1,0.1>}
normal {
average
normal_map {
[1.0 crackle 1.00 solid scale 1.5 warp {turbulence 0.05}]
[0.4 granite 1.00 scale 0.001]
}
scale 5
}
finish {
specular albedo 0.5
diffuse albedo 0.5
roughness 0.001
}
}
--
Thomas
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