On 10/12/2018 11:04, clipka wrote:
> Am 10.12.2018 um 11:02 schrieb Stephen:
>> How do render farms cope with multiple CPUs? Could a variant of that
>> method be used?
>
> I'm pretty sure they're either not running Windows, or they're using
> software that manages threads via Windows' native API.
Thanks, I was just wondering.
Now I expect that jr will be going :P :P
;)
--
Regards
Stephen
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