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On 4-11-2018 11:45, BayashiPascal wrote:
> If you don't already know this site, I recommend it to you. It's my definite
> reference for hexagonal grids:
>
> https://www.redblobgames.com/grids/hexagons/
>
Impressive. Now, what would it take to make hexagonal, seamless,
height_fields? In POV-Ray?
At the moment, I make seamless height_fields with the help of
GeoControl, which is able to turn out seamless, square, tga maps.
Making hexagonal ones would be a challenge I suppose. Are there
applications that are able to do this?
--
Thomas
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