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On 9/22/2018 2:41 AM, Thomas de Groot wrote:
> On 22-9-2018 7:41, Mike Horvath wrote:
>> Is there a way to change the handedness of a scene? I am doing a lot
>> of astronomy calculations, and they are all right handed.
>>
>> If not, could such a setting be added to POV-Ray? Thanks.
>>
>
> There are different types of 'handedness' depending on which way the
> different axis point. For Moray, which had z up and x right, the
> following transform was used:
>
> transform {
> scale <1, 1, -1>
> rotate x*90
> }
>
> Could be used from POV->Moray or from Moray->POV.
>
> You may have to experiment because in some cases/applications the x or
> the z axis can point the other way round. For instance, in Silo (which
> is left-handed) the z axis points out of the screen. The same kind of
> things may apply to right-handed applications I guess.
>
The problem is that I'd have to do this *each time* I define an object
or perform a transform. Whereas a single keyword at the start of a scene
or in an INI file would be without worry.
Mike
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