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On 22-9-2018 7:41, Mike Horvath wrote:
> Is there a way to change the handedness of a scene? I am doing a lot of
> astronomy calculations, and they are all right handed.
>
> If not, could such a setting be added to POV-Ray? Thanks.
>
There are different types of 'handedness' depending on which way the
different axis point. For Moray, which had z up and x right, the
following transform was used:
transform {
scale <1, 1, -1>
rotate x*90
}
Could be used from POV->Moray or from Moray->POV.
You may have to experiment because in some cases/applications the x or
the z axis can point the other way round. For instance, in Silo (which
is left-handed) the z axis points out of the screen. The same kind of
things may apply to right-handed applications I guess.
--
Thomas
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