POV-Ray : Newsgroups : povray.binaries.images : Spite limite In Povray : Re: Spite limite In Povray Server Time
24 Apr 2024 15:35:17 EDT (-0400)
  Re: Spite limite In Povray  
From: Mike Horvath
Date: 26 Aug 2018 20:38:05
Message: <5b8347ed$1@news.povray.org>
On 8/26/2018 7:01 PM, Kenneth wrote:
> "omniverse" <omn### [at] charternet> wrote:
>>
>> Sounds like either icon and or low resolution game characters, that would be my
>> guess anyway.
> 
> Do game sprites or characters *need* to be rendered at 'small' scales? In other
> words, if for example a sprite is originally rendered at, say, 500X500 pixels,
> will a game engine automatically downsize it if need be? I've (obviously) had no
> experience with this stuff, so I'm just curious.
> 

This is not typically done since you're most likely using sprites in the 
first place to get better performance.


> I guess the same question might also apply to Windows' own screen icons: Are
> they initially 'made' (rendered) at the exact pixel size that shows up on
> screen?
> 
> 
> 

Windows icons usually contain one image for each of several resolutions. 
I.e. 16x16px, 32x32px, 64x64px, 128x128px, etc.


Mike


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