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try this:
sky_sphere {
pigment {
pigment_pattern {granite scale 3}
pigment_map {
[0
crackle form <1,1,0>
scale .0035
color_map {
[.35 rgb .25]
[.55 rgb 0]
}
]
[1 rgb 0]
}
poly_wave .25
}
}
it's old code, haven't tested it with any recent version of POV-Ray, but
I suppose it'll still work.
cu!
--
ZK
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