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On 8/7/2018 5:11 PM, Le_Forgeron wrote:
> What about the ancestor of the sky_sphere: a real sphere (0,1) scaled
> large enough.
>
> With no_image, later.
>
Okay, here is my new sphere:
//------------------------------------------------------------------------------
sphere
{
0, 1
pigment
{
gradient y
color_map
{
[0/4 color srgb (<0.6,0.7,1.0>+1)/2]
[3/4 color srgb (<0.0,0.1,0.8>+1)/2]
}
}
finish
{
diffuse 0
ambient 0
emission 1
reflection 0
}
scale 2048*16
no_image
}
//------------------------------------------------------------------------------
It works fine normally, *but* when I add focal blur, I can still see
stuff in the background. E.g.
//------------------------------------------------------------------------------
camera
{
orthographic
location -z * 4
direction +z * 4
up +y * 2
right +x * 2 * image_width/image_height
focal_point <0,0,0>
aperture 1/16
blur_samples 512
confidence 15/16
variance 1/256
}
//------------------------------------------------------------------------------
Is this a bug? Is there a workaround?
Mike
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