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Le 18-08-06 à 11:18, Le_Forgeron a écrit :
> Le 06/08/2018 à 13:55, Mike Horvath a écrit :
>> I have created this object at the center of my scene, but it is not
>> visible. What mistakes have I made? Thanks.
>>
>> Mike
>>
>>
>> sphere
>> {
>> 0, RWorld_Sun_Radius
>> hollow
>> material
>> {
>> texture
>> {
>> pigment {rgbt 1}
>> }
>> interior
>> {
>> media
>> {
>> emission 100000
>> density
>> {
>> spherical
>> density_map
>> {
>> [0 rgb 0]
>> [1 rgb 1]
>> }
>> scale RWorld_Sun_Radius
>> }
>> }
>> }
>> }
>> }
>
> rgbt ? the t is for transmit, 1 would go for 100% transmission
>
> Have you tried an homogeneous media ?
>
> Any clue about the value of RWorl_Sun_Radius ?
>
> Is material legit there ? (I would have expected texture & interior
> alone), material was to transport them together with finish too.
>
material is legit. Here, it really does nothing. It's only a wrapper to
make it possible to have a texture and an interior bundled together the
convenience.
The possible problem could be one of scale. If the scene contain
elements in the single unit range and other in the 10e6+ range, things
tend to break down.
What is the ratio between the length of the camera's location and
RWorld_sun_radius ? Is the camera farther than 1000000 units from the
origin ?
You may want to use a scale of over 1000 Km per unit. Even up to 10E6 Km
per unit.
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