POV-Ray : Newsgroups : povray.binaries.images : Unexpected double_illuminate tradeoffs : Re: Unexpected double_illuminate tradeoffs Server Time
25 Apr 2024 07:23:50 EDT (-0400)
  Re: Unexpected double_illuminate tradeoffs  
From: Thomas de Groot
Date: 2 Aug 2018 02:44:00
Message: <5b62a830$1@news.povray.org>
On 2-8-2018 1:33, Cousin Ricky wrote:
> Tradeoffs, tradeoffs, tradeoffs.
> 
> [snip]
> Tradeoffs.  I'm looking to skip the double illumination and tolerate the 
> black borders.
> 
> P.S.  These images use the indoor setting of the 4th prefab render rig.

A bell is tolling in the back of my mind but I am unable to find it in 
the mental mist, yet.

Without too much memory load increase you could increase the mesh 
resolution. Between 2 and four times should do the trick.

Your mention of an isosurface forest could be horribly slow to render. 
Gilles Tran used isosurface trees in some of his scenes but you 
certainly know that.

-- 
Thomas


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