On 2018-08-01 03:08 AM (-4), Mike Horvath wrote:
> An alternative would be to write arbitrary text to the screen and have
> it overlay the render. Sort of like #debug, except it shows up in the
> image.
I do this all the time. I often write an ad hoc macro incorporating
screen.inc's Screen_Object() and a text{} or caption.inc object (from
the Object Collection) to make multiple annotations easier and more uniform.
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