POV-Ray : Newsgroups : povray.general : Dirty water and flouresence : Re: Dirty water and flouresence Server Time
20 Apr 2024 03:20:32 EDT (-0400)
  Re: Dirty water and flouresence  
From: clipka
Date: 27 Jul 2018 16:12:41
Message: <5b5b7cb9$1@news.povray.org>
Am 27.07.2018 um 18:22 schrieb Bald Eagle:
> "Iodine" <nomail@nomail> wrote:
> 
> I think if you look at the features of "media" - you'll get something that will
> very closely simulate the Beer-Lambert Law.
> 
>> Finally I would like the option of being able to make the water flouresent,
> 
> That will be pure simulation.   You can probably write a function to vary the
> emission value of the texture based upon the amount of incoming light.
> 
> POV-Ray doesn't handle light as wavelengths.

I guess it should be possible to assign a light group to the media
container.

Alternatively you could make sure that the incoming light has a non-zero
brightness for all three colour channels, and crank up the scattering
media colour to unrealistically bright values.


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