Am 27.07.2018 um 18:22 schrieb Bald Eagle:
> "Iodine" <nomail@nomail> wrote:
>
> I think if you look at the features of "media" - you'll get something that will
> very closely simulate the Beer-Lambert Law.
>
>> Finally I would like the option of being able to make the water flouresent,
>
> That will be pure simulation. You can probably write a function to vary the
> emission value of the texture based upon the amount of incoming light.
>
> POV-Ray doesn't handle light as wavelengths.
I guess it should be possible to assign a light group to the media
container.
Alternatively you could make sure that the incoming light has a non-zero
brightness for all three colour channels, and crank up the scattering
media colour to unrealistically bright values.
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