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Still with ample room for (technical) improvements, and as yet only the
start of the intended scene.
- The landscape is - as usual - made with GeoControl. As I try to
improve my use of programs from scene to scene (who doesn't?) I opted
here for as large a terrain size as possible (4096x4096) in order to
increase the level of details, the scene itself taking only a small part
of the whole.
- The river water was what the discussion in p.general was about a few
days ago. The surface consist of a height_field based on a grey-scale
stream pattern image_map created in GIMP over an orthographic view of
the landscape. The 'foam' on the water was the feature giving me
problems initially [for completeness sake:
http://news.povray.org/povray.general/thread/%3C5b0d3e84%241%40news.povray.org%3E/
]. It's image_pattern, also a grey-scale image, was also drawn in the
same way but its use inside a texture { } needed some transformations.
The result is pretty good, especially in the background where rapids are
suggested. The foreground is less convincing and I reduced the foam
accordingly. Overall, the tweaking of the different texture settings
took most of the time.
- The rock fall at the base of the cliffs is composed of a randomly
transformed mesh object, altitude- and slope-controlled. In particular,
the rocks become bigger higher on the slopes, as also - in about 20
percent of the cases - below the water surface.
- The clouds are based on a df3 object (thanks to Gilles Tran).
And now, back to the drawing board!
--
Thomas
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