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On 31-5-2018 10:52, Kenneth wrote:
> clipka <ano### [at] anonymousorg> wrote:
>
>>
>> To the best of my knowledge, there is effectively no difference between
>> the two constructs. I would consider the latter more intuitive though...
>
> Yeah, I eventually came to the same conclusion (and the two rendered results do
> look identical; I don't see any difference at all.) The thing that seemed wierd
> to me was placing *inverse* transforms before the 'regular' transform, in the
> overall code. That looked... backwards (only from a 'linear-programming'
> perspective-- or maybe just aesthetically!) But I was thinking in too 'linear' a
> way ;-)
>
> To answer Thomas's comment: The image_pattern construct seems to be a special
> kind of 'thing' in POV-Ray-- composed of two *almost*-distinct parts (the
> image_pattern part, and the texture_map part.) That's how I see it, anyway. Yet,
> the fact that the main transform{} CAN go in either place-- and with the same
> result-- is rather strange and interesting.
>
I have learned something new then. I thought putting the transforms
/before/ the texture would /not/ affect the latter. Seems I am wrong in
this.
Hmm.... I have to reconsider some of my code then....
--
Thomas
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