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Sometimes, when the scene files have become insanely large, and there is
somewhere a logical error in it, it is very hard to find - especially
when having to look at thousands of code lines.
I want to propose a new feature that is standard with most software
compilers: to parse a scene up to a certain selected line (number) only,
or to parse a scene line-by-line.
This way, it would be much easier to locate logical errors.
In my case, I am getting a problem with a macro texture (inside an INC
file) when calling it from my main scene file, but I don't get that
error inside that INC file when using it with a test scene file. Thus,
there must be somewhere an error within the main scene file. It has
thousands of code lines...
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