POV-Ray : Newsgroups : povray.binaries.images : Crackle pattern values : Re: Crackle pattern values Server Time
25 Apr 2024 01:26:17 EDT (-0400)
  Re: Crackle pattern values  
From: Thomas de Groot
Date: 12 Apr 2018 03:20:28
Message: <5acf08bc$1@news.povray.org>
On 12-4-2018 0:58, Bald Eagle wrote:
> An extension of this little project, which is something that Sven and others
> might find useful, is numerically mapping a wood texture, so that you can see
> which map entry it is you want to modify.
> 
> But, I need a little help here.
> 
> I've had to edit the code from the crackle experiment to even get the full
> texture map to show up, to get rid of the "suspicious expression after rgb"
> warning, and then get the numbers to show up, and now for whatever reason I can
> only get two map entries to display.
> 
> AND, I can't seem to get the normal and finish blocks to play well in the
> texture definition.
> 
> I have always had some difficulty understanding the structure and syntax of the
> texture definition, so perhaps someone with vastly more experience and skill can
> explain where things are going wrong, and give me a better framework for
> understanding how to properly construct and assemble the subsections so that
> they play well together.
> 

It would seem to me at first view, that the finish and normal blocks 
cannot be used in the wrapping texture, because there  a texture_map is 
used. So, they should be defined somehow within the textures used in the 
texture_map instead. I have not yet found out /how/, within the context 
of the array though, but this will give you an indication.

-- 
Thomas


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