On 04/09/2018 04:06 PM, Bald Eagle wrote:
> You are in luck - I had a copy on my other computer. :)
>
> #declare Angle = 2*atan2d (0.5*CamR.x*Camera_Aspect_Ratio, CamD.z*Camera_Zoom);
> // this appears to be close to correct
>
> See if that works for you.
>
>
Thanks. I assume CamR is camera->right, but how is that
different/related to Camera_Aspect_Ratio? I thought aspect ratio *is*
the right vector.
--
dik
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