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Am 31.03.2018 um 17:26 schrieb Sven Littkowski:
> I thought I posted it before but don't see it. Strange. Well, here again.
>
>
> Look at the horizon: a distant haze makes the horizon line less visible.
> I wonder how to accomplish this. I had no success with Fog 1 and Fog 2.
> For now, I have to use a graphic program but would prefer that POV-Ray
> can do this job. I wonder, if a media-filled very vast torus can do the
> thing. I however have still problems to handle media.
>
> How would you accomplish such a distant horizon haze?
For the sake of realism, the media container shoulnd't be a torus, but
rather a vast cylinder (large enough that the image doesn't change when
you enlarge it even further, but not infinitely large because that leads
to artefacts).
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