|
|
On 29/03/2018 22:50, KEBman wrote:
> Thanks for your help, guys!
>
> Alain <kua### [at] videotronca> wrote:
>> You are correct about the isosurface : IF you can come out with some
>> function for your gear, it will make the ideal gear. It problem is
>> devising that function.
>
> I'm no math expert, but here are two similar equations for making the involute
> of a circle.
>
> x(u) = d_b(cos u + u sin u)
> x(u) = d_b(cos u - u sin u)
> Where d = diameter (d) of the base circle (_b), and I assume u is
> some unit of measurement.
> Source: Tutorial: How to Model Geometrically Correct (Involute) Gears in Blender
> https://youtu.be/DqBOva04lcE
>
Thanks for posting the link, I had lost it.
I think that this one might work. I also think Bald Eagle is on the
right track with the parametric object. I suspect that you might have
to build it in sections and duplicate and rotate the sections. The way
it was done in the tutorial.
--
Regards
Stephen
Post a reply to this message
|
|