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> On 20-3-2018 0:27, Bill Pragnell wrote:
>> So, inspired by Kenneth's recent forays into city building, I've
>> returned to a
>> project that I started over 3 years ago.
>>
>> This started as a set of SDL macros, but unfortunately it was getting
>> dog-slow
>> and impossible to maintain so I started over in C++. I'm using SVG
>> files as
>> input, reading straight-line paths to define streets, intersecting
>> them to make
>> block polygons, then splitting the blocks to get building polygons. The
>> buildings are constructed as triangle blocks and exported as mesh2
>> objects in
>> ...inc files.
>>
>> In the images here, the building data is a few MB in size, generated
>> in several
>> seconds by my program and rendered in several minutes by POV-Ray.
>>
>> I have a huge to-do list, and progress is sporadic because real life,
>> but I am
>> getting some nice results at last!
>>
>
> Very interesting indeed. You might consider slicing off the polygonal
> buildings when the angle gets too sharp. There are rooms there which are
> impossible to furnish ;-)
>
You probably did not see the World's narrowest house...
It's 5 stories high, and have only a single window on each top floors.
The ground floor have only a single door and a narrow window. Go inside,
and you can easily touch the opposing walls, everywhere.
It's to narrow for a double bed.
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