POV-Ray : Newsgroups : povray.binaries.images : City buildings of different kind : Re: City buildings of different kind Server Time
23 Apr 2024 19:05:55 EDT (-0400)
  Re: City buildings of different kind  
From: Alain
Date: 21 Mar 2018 14:15:28
Message: <5ab2a140$1@news.povray.org>

> On 20-3-2018 0:27, Bill Pragnell wrote:
>> So, inspired by Kenneth's recent forays into city building, I've 
>> returned to a
>> project that I started over 3 years ago.
>>
>> This started as a set of SDL macros, but unfortunately it was getting 
>> dog-slow
>> and impossible to maintain so I started over in C++. I'm using SVG 
>> files as
>> input, reading straight-line paths to define streets, intersecting 
>> them to make
>> block polygons, then splitting the blocks to get building polygons. The
>> buildings are constructed as triangle blocks and exported as mesh2 
>> objects in
>> ...inc files.
>>
>> In the images here, the building data is a few MB in size, generated 
>> in several
>> seconds by my program and rendered in several minutes by POV-Ray.
>>
>> I have a huge to-do list, and progress is sporadic because real life, 
>> but I am
>> getting some nice results at last!
>>
> 
> Very interesting indeed. You might consider slicing off the polygonal 
> buildings when the angle gets too sharp. There are rooms there which are 
> impossible to furnish ;-)
> 

You probably did not see the World's narrowest house...
It's 5 stories high, and have only a single window on each top floors. 
The ground floor have only a single door and a narrow window. Go inside, 
and you can easily touch the opposing walls, everywhere.
It's to narrow for a double bed.


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