POV-Ray : Newsgroups : povray.binaries.images : City buildings of different kind : Re: City buildings of different kind Server Time
18 Apr 2024 08:33:36 EDT (-0400)
  Re: City buildings of different kind  
From: Thomas de Groot
Date: 20 Mar 2018 08:06:57
Message: <5ab0f961$1@news.povray.org>
On 20-3-2018 0:27, Bill Pragnell wrote:
> So, inspired by Kenneth's recent forays into city building, I've returned to a
> project that I started over 3 years ago.
> 
> This started as a set of SDL macros, but unfortunately it was getting dog-slow
> and impossible to maintain so I started over in C++. I'm using SVG files as
> input, reading straight-line paths to define streets, intersecting them to make
> block polygons, then splitting the blocks to get building polygons. The
> buildings are constructed as triangle blocks and exported as mesh2 objects in
> ...inc files.
> 
> In the images here, the building data is a few MB in size, generated in several
> seconds by my program and rendered in several minutes by POV-Ray.
> 
> I have a huge to-do list, and progress is sporadic because real life, but I am
> getting some nice results at last!
> 

Very interesting indeed. You might consider slicing off the polygonal 
buildings when the angle gets too sharp. There are rooms there which are 
impossible to furnish ;-)

-- 
Thomas


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