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On 02/27/2018 09:02 AM, Bald Eagle wrote:
> Stuff like that is gold.
>
>
This is brilliant. Such a basic construct that is not in my use of the
language.
> #local NearCorner = NearCorner*<0,1,1> + BBoxMin*<1,0,0>;
I do BBoxMin*x a lot, but I've never thought of
#declare yz=<0,1,1>;
#local NearCorner = NearCorner*yz + BBoxMin*x;
I find this cleaner (if a tad slower) than the verbose method I use
> #local NearCorner = <BBoxMin.x, NearCorner.y, NearCorner.z>;
--
dik
Rendered 920576 of 921600 pixels (99%)
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