On 2/7/2018 3:41 PM, clipka wrote:
> Am 07.02.2018 um 02:17 schrieb Mike Horvath:
>> I tried scaling by 1/1000 instead of 1000, but the render time has not
>> improved noticeably. UberPOV blurred reflection is still much much faster.
>
> Just replacing macro- with micronormals doesn't do anything to render
> times. The key is to get rid of the `average texture_map` and use just a
> single texture.
>
So, all I have to do is add a tiny focal blur?
Mike
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