POV-Ray : Newsgroups : povray.advanced-users : Blurred reflections : Re: Blurred reflections Server Time
25 Apr 2024 03:56:07 EDT (-0400)
  Re: Blurred reflections  
From: clipka
Date: 7 Feb 2018 15:41:28
Message: <5a7b6478$1@news.povray.org>
Am 07.02.2018 um 02:17 schrieb Mike Horvath:
> On 2/6/2018 8:45 AM, clipka wrote:
>> The micronormals approach can also be used in the same mode of operation
>> (essentially just replacing "scale 1000" with e.g. "scale 0.001"), but
>> alternatively it can be used with just one single texture (rather than
>> the average of a high number of textures) and some means of effecting
>> oversampling at the pixel level. This avoids the explosion of render
>> time in blurred-reflection-heavy scenes. (The drawback is that it also
>> increases render time for portions of the scene that have no blurred
>> rteflections; however, this can be partially mitigated by employing an
>> adaptive mechanism for the oversampling at the pixel level.)
> 
> I tried scaling by 1/1000 instead of 1000, but the render time has not
> improved noticeably. UberPOV blurred reflection is still much much faster.

Just replacing macro- with micronormals doesn't do anything to render
times. The key is to get rid of the `average texture_map` and use just a
single texture.


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