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Am 07.02.2018 um 02:17 schrieb Mike Horvath:
> On 2/6/2018 8:45 AM, clipka wrote:
>> The micronormals approach can also be used in the same mode of operation
>> (essentially just replacing "scale 1000" with e.g. "scale 0.001"), but
>> alternatively it can be used with just one single texture (rather than
>> the average of a high number of textures) and some means of effecting
>> oversampling at the pixel level. This avoids the explosion of render
>> time in blurred-reflection-heavy scenes. (The drawback is that it also
>> increases render time for portions of the scene that have no blurred
>> rteflections; however, this can be partially mitigated by employing an
>> adaptive mechanism for the oversampling at the pixel level.)
>
> I tried scaling by 1/1000 instead of 1000, but the render time has not
> improved noticeably. UberPOV blurred reflection is still much much faster.
Just replacing macro- with micronormals doesn't do anything to render
times. The key is to get rid of the `average texture_map` and use just a
single texture.
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