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On 2/6/2018 8:45 AM, clipka wrote:
> The micronormals approach can also be used in the same mode of operation
> (essentially just replacing "scale 1000" with e.g. "scale 0.001"), but
> alternatively it can be used with just one single texture (rather than
> the average of a high number of textures) and some means of effecting
> oversampling at the pixel level. This avoids the explosion of render
> time in blurred-reflection-heavy scenes. (The drawback is that it also
> increases render time for portions of the scene that have no blurred
> rteflections; however, this can be partially mitigated by employing an
> adaptive mechanism for the oversampling at the pixel level.)
I tried scaling by 1/1000 instead of 1000, but the render time has not
improved noticeably. UberPOV blurred reflection is still much much faster.
Mike
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