POV-Ray : Newsgroups : povray.advanced-users : Blurred reflections : Re: Blurred reflections Server Time
20 Apr 2024 00:06:58 EDT (-0400)
  Re: Blurred reflections  
From: Mike Horvath
Date: 6 Feb 2018 20:17:53
Message: <5a7a53c1@news.povray.org>
On 2/6/2018 8:45 AM, clipka wrote:
> The micronormals approach can also be used in the same mode of operation
> (essentially just replacing "scale 1000" with e.g. "scale 0.001"), but
> alternatively it can be used with just one single texture (rather than
> the average of a high number of textures) and some means of effecting
> oversampling at the pixel level. This avoids the explosion of render
> time in blurred-reflection-heavy scenes. (The drawback is that it also
> increases render time for portions of the scene that have no blurred
> rteflections; however, this can be partially mitigated by employing an
> adaptive mechanism for the oversampling at the pixel level.)

I tried scaling by 1/1000 instead of 1000, but the render time has not 
improved noticeably. UberPOV blurred reflection is still much much faster.


Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.