Am 05.02.2018 um 23:33 schrieb Mike Horvath:
> I think I've been confusing two entirely different features. What I've
> been trying to achieve is *blurred reflections*, not SSLT. Are they
> related?
No, not at all. Essentially the only thing they have in common is that
they both are stochastic algorithms and as such create a bit of pixel noise.
> But blurred reflections are still an Uberpov-only thing right?
Yup.
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