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Am 05.02.2018 um 13:56 schrieb Mike Horvath:
> For LEGO, should I just reuse the surface color for the transparency? Or
> something else, like white or black?
I guess you mean the `translucency` setting.
No, use neither the pigment colour nor black.
This is actually not a colour /per se/, but rather a value related to
the average distance a photon will travel inside the material before
being absorbed/scattered/both (can't remember the exact interpretation
off the top of my head), which can be specified differently for the
three colour channels (R,G,B).
There are no limits to the setting -- particularly translucent materials
might have values like <10,10,10> or even higher, while "dense"
materials might have values like <0.1,0.1,0.1> or even lower.
I'd start at <1,1,1> and see how it looks. If the material appears too
waxy, reduce the value. If it appears too "hard", increase the value.
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