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On 29.01.2018 02:49, Thomas de Groot wrote:
> On 29-1-2018 2:24, Sven Littkowski wrote:
>> For some reason, my loop doesn't produce many items as intended, only
>> one. And I am sure, as usual I am not seeing the forest because of all
>> the trees in front of my eyes! :-D
>>
>>
>> #declare MyRandom = seed (27053);
>> #local MyLength = int(20*rand(MyRandom)); // Anzahl der Glieder
>> #local MyX = rand(MyRandom)*45;
>> #local MyY = rand(MyRandom)*1;
>> #local MyZ = rand(MyRandom)*10;
>> #local MyElement = 0;
>>
>> #while (MyElement<MyLength)
>> object { Element translate < 0.0, 0.0, 0.45 > rotate < MyX, MyY, MyZ
>> > }
>> #local MyX = rand(MyRandom)*45;
>> #local MyY = rand(MyRandom)*1;
>> #local MyZ = rand(MyRandom)*10;
>> #local MyElement = MyElement+1;
>> #end
>>
>
> All the objects are at the same location :-)
>
> You need to randomise the translate elements too.
>
Thanks everyone, that initial problem seems to have been solved now. :-D
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