POV-Ray : Newsgroups : povray.general : parse vs. render stages, and best use of memory : Re: parse vs. render stages, and best use of memory Server Time
19 Apr 2024 18:44:10 EDT (-0400)
  Re: parse vs. render stages, and best use of memory  
From: Thomas de Groot
Date: 27 Jan 2018 02:45:42
Message: <5a6c2e26@news.povray.org>
On 27-1-2018 2:56, Alain wrote:
> Instantiating only work with meshes and image files.
> hight_field are really just a specialized kind of mesh defined by some 
> image or function.
> 
> Declaring an object and using it many times get new copies made for each 
> instances. It can parse faster, but use the same amount of memory.
> 

Another interesting example in this vein can be found here:

http://www.econym.demon.co.uk/holetut/index.htm

-- 
Thomas


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