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On 26/01/2018 22:29, Stephen wrote:
> On 26/01/2018 22:26, Stephen wrote:
>> I hope that makes sense.
>
> Because it doesn't to me.
>
A couple more tests.
Sometimes you get the stats sometimes you don't.
The file what I used. ;-)
Line breaks on paste, sorry
// PoVRay 3.7 Scene File " ... .pov"
// author: ...
// date: ...
//----------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//-----------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
//-----------------------------------------------
// camera ---------------------------------------
#declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view
location <0.0 , 1.0 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
camera{Camera_0}
// sun ------------------------
light_source{<-1500,2500,-2500> color White}
// sky ----------------------------------------
sky_sphere { pigment { gradient <0,1,0>
color_map { [0.00 rgb <1.0,1.0,1.0>]
[0.30 rgb <0.0,0.1,1.0>]
[0.70 rgb <0.0,0.1,1.0>]
[1.00 rgb <1.0,1.0,1.0>]
}
scale 2
} // end of pigment
} //end of skysphere
// fog ------------------------------------------------
fog{fog_type 2
distance 50
color White
fog_offset 0.1
fog_alt 2.0
turbulence 0.8}
// ground --------------------------------------
plane{ <0,1,0>, 0
texture{ pigment{ color rgb <0.825,0.57,0.35>}
normal { bumps 0.75 scale 0.025 }
finish { phong 0.1 }
} // end of texture
} // end of plane
//--------------------------------------------------------------------------
//---------------------------- objects in scene
//--------------------------------------------------------------------------
/*
#declare C = 1;
#while(C <= 100000)
box{0,1
texture{pigment{gradient y} finish{ambient .1 diffuse .7}}
translate 1.1*C*x
}
#declare C = C + 1;
#end
*/
// /*
#declare TEX = texture{pigment{gradient y} finish{ambient .1 diffuse .7}}
// Line break above ***************************
#declare B = box{0,1}
#declare C = 1;
#while(C <= 100000)
object{B texture {TEX} translate 1.1*C*x}
#declare C = C + 1;
#end
// */
--
Regards
Stephen
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